gstreamermm  1.10.0
Public Member Functions | Static Public Member Functions | Protected Member Functions | Related Functions | List of all members
Gst::VideoOverlay Class Reference

An interface for setting/getting a Window on elements supporting it. More...

#include <gstreamermm/videooverlay.h>

Inherits Interface.

Public Member Functions

 VideoOverlay (VideoOverlay&& src) noexcept
 
VideoOverlayoperator= (VideoOverlay&& src) noexcept
 
 ~VideoOverlay () noexcept override
 
GstVideoOverlay* gobj ()
 Provides access to the underlying C GObject. More...
 
const GstVideoOverlay* gobj () const
 Provides access to the underlying C GObject. More...
 
void set_window_handle (guintptr window_handle)
 This will call the video overlay's set_window_handle method. More...
 
void got_window_handle (guintptr window_handle)
 This will post a "have-window-handle" element message on the bus. More...
 
void prepare_window_handle ()
 This will post a "prepare-window-handle" element message on the bus to give applications an opportunity to call gst_video_overlay_set_window_handle() before a plugin creates its own window. More...
 
void expose ()
 Tell an overlay that it has been exposed. More...
 
void handle_events (bool handle_events)
 Tell an overlay that it should handle events from the window system. More...
 
bool set_render_rectangle (int x, int y, int width, int height)
 Configure a subregion as a video target within the window set by gst_video_overlay_set_window_handle(). More...
 
virtual void set_window_handle_vfunc (guintptr handle)
 Virtual method to configure the window handle. More...
 
virtual void expose_vfunc ()
 Virtual method to handle expose events. More...
 
virtual void handle_events_vfunc (bool handle_events)
 Virtual method to handle events. More...
 
virtual void set_render_rectangle_vfunc (int x, int y, int width, int height)
 Virtual method to set the render rectangle. More...
 

Static Public Member Functions

static void add_interface (GType gtype_implementer)
 
static GType get_type ()
 Get the GType for this class, for use with the underlying GObject type system. More...
 

Protected Member Functions

 VideoOverlay ()
 You should derive from this class to use it. More...
 

Related Functions

(Note that these are not member functions.)

Glib::RefPtr< Gst::VideoOverlaywrap (GstVideoOverlay* object, bool take_copy=false)
 A Glib::wrap() method for this object. More...
 

Detailed Description

An interface for setting/getting a Window on elements supporting it.

The VideoOverlay interface is used for 2 main purposes :

Using the Window created by the video sink is probably the simplest scenario, in some cases, though, it might not be flexible enough for application developers if they need to catch events such as mouse moves and button clicks.

Setting a specific Window identifier on the video sink element is the most flexible solution but it has some issues. Indeed the application needs to set its Window identifier at the right time to avoid internal Window creation from the video sink element. To solve this issue a Message is posted on the bus to inform the application that it should set the Window identifier immediately. Here is an example on how to do that correctly:

#include <gdk/gdkx.h>
...
void PlayerWindow::on_bus_message_sync(
const Glib::RefPtr<Gst::Message>& message)
{
// ignore anything but 'prepare-xwindow-id' element messages
if(message->get_message_type() != Gst::MESSAGE_ELEMENT)
return;
if(!message->get_structure().has_name("prepare-xwindow-id"))
return;
Glib::RefPtr<Gst::Element> element =
Glib::RefPtr<Gst::Element>::cast_dynamic(message->get_source());
Glib::RefPtr< Gst::ElementInterfaced<Gst::XOverlay> > xoverlay =
Gst::Interface::cast <Gst::XOverlay>(element);
if(xoverlay)
{
const gulong xWindowId =
GDK_WINDOW_XID(widget->get_window()->gobj());
xoverlay->set_xwindow_id(xWindowId);
}
}
...
int main (int argc, char *argv[])
{
...
// Get the bus from the pipeline:
Glib::RefPtr<Gst::Bus> bus = pipeline->get_bus();
// Enable synchronous message emission:
bus->enable_sync_message_emission();
// Connect to bus's synchronous message signal:
bus->signal_sync_message().connect(
sigc::mem_fun(*this, &PlayerWindow::on_bus_message_sync));
...
}

Constructor & Destructor Documentation

◆ VideoOverlay() [1/2]

Gst::VideoOverlay::VideoOverlay ( )
protected

You should derive from this class to use it.

◆ VideoOverlay() [2/2]

Gst::VideoOverlay::VideoOverlay ( VideoOverlay&&  src)
noexcept

◆ ~VideoOverlay()

Gst::VideoOverlay::~VideoOverlay ( )
overridenoexcept

Member Function Documentation

◆ add_interface()

static void Gst::VideoOverlay::add_interface ( GType  gtype_implementer)
static

◆ expose()

void Gst::VideoOverlay::expose ( )

Tell an overlay that it has been exposed.

This will redraw the current frame in the drawable even if the pipeline is PAUSED.

◆ expose_vfunc()

virtual void Gst::VideoOverlay::expose_vfunc ( )
virtual

Virtual method to handle expose events.

◆ get_type()

static GType Gst::VideoOverlay::get_type ( )
static

Get the GType for this class, for use with the underlying GObject type system.

◆ gobj() [1/2]

GstVideoOverlay* Gst::VideoOverlay::gobj ( )
inline

Provides access to the underlying C GObject.

◆ gobj() [2/2]

const GstVideoOverlay* Gst::VideoOverlay::gobj ( ) const
inline

Provides access to the underlying C GObject.

◆ got_window_handle()

void Gst::VideoOverlay::got_window_handle ( guintptr  window_handle)

This will post a "have-window-handle" element message on the bus.

This function should only be used by video overlay plugin developers.

Parameters
window_handleA platform-specific handle referencing the window.

◆ handle_events()

void Gst::VideoOverlay::handle_events ( bool  handle_events)

Tell an overlay that it should handle events from the window system.

These events are forwarded upstream as navigation events. In some window system, events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the Gst::VideoOverlay.

Parameters
handle_eventsA bool indicating if events should be handled or not.

◆ handle_events_vfunc()

virtual void Gst::VideoOverlay::handle_events_vfunc ( bool  handle_events)
virtual

Virtual method to handle events.

◆ operator=()

VideoOverlay& Gst::VideoOverlay::operator= ( VideoOverlay&&  src)
noexcept

◆ prepare_window_handle()

void Gst::VideoOverlay::prepare_window_handle ( )

This will post a "prepare-window-handle" element message on the bus to give applications an opportunity to call gst_video_overlay_set_window_handle() before a plugin creates its own window.

This function should only be used by video overlay plugin developers.

◆ set_render_rectangle()

bool Gst::VideoOverlay::set_render_rectangle ( int  x,
int  y,
int  width,
int  height 
)

Configure a subregion as a video target within the window set by gst_video_overlay_set_window_handle().

If this is not used or not supported the video will fill the area of the window set as the overlay to 100%. By specifying the rectangle, the video can be overlayed to a specific region of that window only. After setting the new rectangle one should call gst_video_overlay_expose() to force a redraw. To unset the region pass -1 for the width and height parameters.

This method is needed for non fullscreen video overlay in UI toolkits that do not support subwindows.

Parameters
xThe horizontal offset of the render area inside the window.
yThe vertical offset of the render area inside the window.
widthThe width of the render area inside the window.
heightThe height of the render area inside the window.
Returns
false if not supported by the sink.

◆ set_render_rectangle_vfunc()

virtual void Gst::VideoOverlay::set_render_rectangle_vfunc ( int  x,
int  y,
int  width,
int  height 
)
virtual

Virtual method to set the render rectangle.

◆ set_window_handle()

void Gst::VideoOverlay::set_window_handle ( guintptr  window_handle)

This will call the video overlay's set_window_handle method.

You should use this method to tell to an overlay to display video output to a specific window (e.g. an XWindow on X11). Passing 0 as the window_handle will tell the overlay to stop using that window and create an internal one.

Parameters
window_handleA handle referencing the window.

◆ set_window_handle_vfunc()

virtual void Gst::VideoOverlay::set_window_handle_vfunc ( guintptr  handle)
virtual

Virtual method to configure the window handle.

Friends And Related Function Documentation

◆ wrap()

Glib::RefPtr< Gst::VideoOverlay > wrap ( GstVideoOverlay *  object,
bool  take_copy = false 
)
related

A Glib::wrap() method for this object.

Parameters
objectThe C instance.
take_copyFalse if the result should take ownership of the C instance. True if it should take a new copy or ref.
Returns
A C++ instance that wraps this C instance.